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The Living Dungeon Download] [Password]

Updated: Mar 25, 2020





















































About This Game Play a tactical dungeon tournament board game adventure, and not have to clean it up afterwards. There really is nothing quite like The Living Dungeon.Up to 9 players can take part in a battle of wits, luck, and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive.Each player has only 5 actions per turn. They then have only 2 fretful minutes to decide what to do with those 5 actions. Panic will set in. The possibilities and threats will become overwhelming. Your mind will freeze up! Your time is running out for you to complete your objective, but one wrong move could be fatal! There are just so many ways to die in The Living Dungeon.FeaturesLots to Do: a thirty hour story mode, 4 multiplayer modes including Assassination, Head Hunter, Random Assassination, and Escape mode. All of that and you only need one controller.Unique Gameplay: Mix Tactics, luck and wit to outplan and out manoeuvre your enemies. Kill them, or help them kill themselves.Replay Value: The board layouts are generated randomly, so with A.I. biases and dice involved, no two games will ever be the same.Drop In/Out Multiplayer: Oh no! Phone call in the middle of an epic game with 8 players! It’s ok. You can switch your character onto A.I. mode temporarily. You don’t have to stop the game.Double Style: Play the game in a nasty evil dungeon, or a friendlier board game in a tavern. Two visual stylings to suit your mood.Control The Dungeon: Your little sister came in and wants to join in right in the middle of an epic match. Why not let her take over the dungeon. That way you can bribe her to ensure your victory.That’s Enough: You don’t need any more bullet points because this is a totally different experience and great fun. It’s also quite pretty. b4d347fde0 Title: The Living DungeonGenre: Adventure, Indie, Simulation, StrategyDeveloper:RadiationBurnPublisher:RadiationBurnRelease Date: 2 Nov, 2015 The Living Dungeon Download] [Password] Fun, unique game that requires strategy with a dungeon format. The customer service is what seperates this game from others IMO. I had an issue and wrote on steam forums and within a couple hours a developer replied and messaged me on how to fix it. It was a great feeling that someone cared enough about my gameplay to help me endlessly. Thank you!. Do you like board games....If yes,read on.This is a great board game where the programming takes care of the handling and the randomness.Simple rules, lots of fun.The board pieces change position, pieces come and go, and the turn of the dices forces you to make choices.No doubt this can be a great game.But at this very moment, it crashes a lot.I am confident that this company will take care of this.For those who hesitate, keep an eye on this game.This game, in a perfect condition, deserves to be played.. Excellent game. Good fun both solo and with friends.Reminds me a lot of old school DnD boardgames.. If you have a high tolerance to frustration then you can pretty much ignore this review. There's some bad art and some cringe-worthy voice acting but otherwise it's an interesting game where the Dungeon is a player in the game and it can change and add enemies to suit itself.However if endless clicking on confirmation dialogs whilst you replay the same level - hoping to not get screwed by the random number generator - is not your thing you might want to read on.First let's look at what should been obviously left out. Seriously, stuff that's been added to the game that makes it worse.Confirmations for everything. Why does the game world disappear to be replaced by a (terribly drawn) picture of the character whose turn is about to start? Why must I confirm that their turn is about to start? Many, many party based RPGs and squad based games have come and gone without the need to acknowledge the start of every single party member's turn.Similarly for confimations of the end of the turn. If there is nothing left to do then is it really necessary to ask if I really mean to end the turn. Further why do I have to end the turn at all if there's nothing left to do in the turn. Move to the next character in sequence like in every RPG ever.It may seem odd that I'm picking on something so seemingly trivial as a few extra mouse clicks but there is a bit more to it than that. Restarting levels is a slow affair as they don't restart from the point of action. All cinematics and pre-play character banter have to be watched again too. Skipping cinematics is odd as the mouse must be held down to grow a ball before the cinematic can be skipped. Skipping the character banter is downright irritating as there is no 'skip all' option and input seems to be ignored for a small time after every mouse click. I did not enjoy re-reading the same inane dialogue again and again.Which brings me to my next point. The voice acting is bad. The recording is low quality and the delivery is even worse. You're not going to be wanting to hear it ever time a stage starts.And speaking of stage restarts: why do I have to roll the dice at the start of each turn? Rolling the dice is an action that always happens but it is slow and shouldn't need to be presented to the player. I, sort of, understand it in Tavern Mode as it suits the feel of a tavern but for Dungeon Mode - which is the game default - it doesn't make sense. Cameras and room manipulation buttons. The buttons to manipulate a room; i.e: rotate it or swap it, appear on the edges of the room. The camera pans to the room that the mouse is currently over (there is no other way of panning). Think about that for a moment. If you move the mouse into an adjacent room whilst trying to hit a button on the edge of another room then the whole map will scroll and the wrong rooms buttons will be selected. Why does moving the mouse into a room focus on that room at all? What was wrong with decades of games that have allowed the player to manually pan the map? Why are none of the buttons or keys rebindable? What was the reason for rotating the map up and down at all? Why can't I use shortcut keys to select the dice?Living Dungeon really does not feel like it was made to be played with a mouse and keyboard. The implementation is awful.Generally the 3D models in Living Dungeon are good and show adequate detail in high resolutions (HD and above). The 2D art is another story. I mentioned it was terrible at the start of this review. It is, even at middling resolutions. It's amateur and looks like it was drawn by someone who was just starting to learn about layers and transparency in photoshop. The game would be better off if there was the option to just turn it all off completely, it's not needed. Actually it's what pushed me intro writing this review. Having to stare at jaggy badly cutout poorly drawn character art whilst waiting for the turn confirmation screen to finally accept my confirmation click was, I found, more irritating than I could deal with.Lastly the randomness of throws seems to swamp any skill based play; be prepared to replay levels. I'm done. Play Space Hulk instead.. I hate that I have to recommend or not recommend the game in these reviews. TLDR I recommend getting it when it goes on sale.Ok so there is a lot to like here, mostly in terms of story and art direction. The lizardman, Sajotir is an epic badass and characters like Meru are silly in an endearing, amusing way. The art direction and character design is cool and unique and it's well written. Unfortunately, it is saddled with such a threadbare game system that it just made me wish that these characters and this world was in a proper RPG. Like, this entire setup just freaking begs for a sick dungeon crawler and this is all I could think of while muddling through the game. And yes, I know this is a personal preference.But as it stands the system is...well, kinda janky? I'm not sure how to place it but it feels like a the first draft of a board game which ends up being a bizarre mixture of randomness and static which I can't quite make sense of. Also, I'm willing to forgive a lot in terms of graphics and physical presentation, but everything about the delivery is amaeturish. The actual voice acting is fine, but it seems to be low fidelity... like it was recorded on inexpensive hardware or encoded improperly. The animations are distractingly bad, especially when compared to the detailed 3d character models and it takes me out of the game. This is 2015 and you are asking 25 dollars for this game!! That kind of lack of quality in the implimentation does not cut it! If you didn't think you could pull off a full on 3D implimentation gracefully you should have gone 2D. There is nothing wrong with sprites or pixels, what we care about is that it's done in a quality way. A poorly done 3D game looks worse than a well done 2D one. Remember that.Bottom line is that I think that these devs should keep on doing what they are doing. They clearly have good ideas and I think with some more practice they will be able to impliment them. Hell, the art and presentation of the game was enough to make me pick it up! I'd recommend getting this game if it ever goes on sale for less than 10 dollars, (I think a 6.99 price point is about where I'd be most comfortable and not feel like anybody is being screwed).. A pretty hard and Fun Game. I really Recommend this!. I had to change my review. First I wanted to say THIS DEV TEAM IS AWESOME!!!!.. I had some slight technical issues with the game and I felt the pricing was to high. I got a message from one of the devs by the name of zenorf, he explained to me a bit more on how the camera worked in the game.The game is no longer over priced. It use to be 19.99 now it's only 12.99, I think that's a great price for this game.When I play the game in Tavern mode there is some blur on the lower part of the screen which makes it hard to view your pieces and the game dice, I was told by zenorf he would look into a toggle for it, so we can turn it off or on. The camera controls gave me some problems at first, but that was do to my lack of understand all the controls for it, zenorf explained to me that a simple middle mouse click on my character zooms in on them, allowing me to move around the board much better. Zooming in on your character also makes the blur far less of a hassle.I highly recommend this game for anyone who loves board games, table top rpgs, working with friends or screwing them over for some laughs. It's a lot of fun playing online or offline with friends. If you're a solo player you can play that way too, so no matter how you like to play your tabletop the devs have a way for you to do it.The game itself is simple to learn but it can be a real test of strategy too. It's easily one of my favorite games right now.P.S. some Gamers are upset that the game didn't originally have online multiplayer, but that was never an issue with me. I knew the game was going to be local multiplayer cause it said so in the game description. I prefer local multiplayer to be honest.The devs added online multiplayer, so if you like that, that might be a reason for you to buy it.This game is worth a buy. I'm very happy with it.. The Living Dungeon is a really impressive debut title from indie developers Radiation Burn. It uses the core elements of table-top gaming by being turn based, reliant on the outcome of a set of 6-sided dice, and has scenery you can flip or rotate in order to escape a dungeon or kill an enemy.I was really impressed with how easy the game was to learn, and for someone like me who hasn\u2019t played a tabletop game since the days of Hero Quest back in the 90s it felt slightly nostalgic. The first few dungeons guide you through the mechanics of the game with a tutorial on abilities and combat. I liked the atmosphere of the \u2018tavern\u2019 backdrop for the game, as it felt good to play on a wooden table with the warm glow of a fire in the background.Living Dungeon InnThe passion Radiation Burn has for the genre really shows through. The Living Dungeon begins with scene setting narrative and introduces you to Chantelle \u2013 a female warrior whom is the first character you control. You\u2019re literally dropped into a tutorial dungeon where the dice, movement and combat are explained. You take turns with the AI to move your character through a basic dungeon layout and are shown the capabilities of some of the enemy types.Initially, you\u2019re able to one-shot enemies so it\u2019s fairly easy to play through the first few levels. The difficulty curve only becomes apparent there when you\u2019re introduced to new characters, and learn the skills they bring. I found it quite easy to get into the flow of the game and it was only the slightly odd camera angle that distracted me from the game. I found I was constantly adjusting the camera to get a better view of the board as the AI resets the view back to the default setting at the end of your turn. That was really the only thing that irked me and I soon got back into the pace of the game and happily made it through many levels with only very minor mishaps.Living Dungeon screenieThe game is very forgiving of mistakes and resets the level if anything goes wrong, such as knocking your character off the board with an ill-placed tile flip or attacking a friendly character instead of an enemy. As all enemies are killed with a single strike it was unfortunate that the game lets you select any characters on the board to attack rather than narrowing your options down to just being able to attack the enemies.Overall I found the game really charming. It has a very indie-feel to it with the hand drawn illustrations and the voice actors who never seemed too concerned that they were trapped in a dungeon, fighting for their lives. But for me this really captured the essence of a table-top game, where one of your friends plays the part of GM and reads part of the story to you. The Living Dungeon is a great debut from Radiation Burn and they\u2019re definitely a studio worth keeping an eye on.. HARDWARE: Windows 10, i5 3570, GTX 1070. No crashes, good framerate.A clever concept, a series of room puzzles in a clockwork dungeon setting, in which you spend your limited abilities to move, defeat monsters and bypass traps; choose poorly and you die. There is some randomness, but success mostly depends on your learning how to properly use your abilities without wasting moves.The game has a light story wrapper to guide you through the various levels, and a good, solid tutorial to teach you how to play. Voiceovers are a little weak; you can tell it's non-Brits attempting British accents, but overall the production values are good.. I never used to be that much of a fan of turn-based strategy games, but in the last few years I've found myself getting quite heavily into a handful: Space Hulk, Space Hulk: Ascension, Warhammer Quest, and just these past few days, a surprising little gem called Skyhill. Now, anyone who's in any way, shape or form a thinking entity knows that games are a bit of a subjective thing, and sometimes you just dig something, and other times you just don't. I really, really dug the aforementioned games - just check out my playing hours on each if you need proof - but I just couldn't get into this one, I'm afraid. It's kinda complicated, kinda confusing, but more importantly than that - 'cause both of those things can be overcome, with time and patience - it's actually kinda BLAND. Never mind the dynamic-looking trailer. Sure, the graphics are generally nice enough, but on the whole the gameplay still feels a tad "clunky", the story and associated artwork in the cut scenes is "clunkier" still, and the voice acting is...well, actually, the voice acting itself isn't that bad, but the quality of the voice RECORDING (please tell me that was a cheap USB mike you used) does nothing to dilute the faintly "amateurish" nature of the whole endeavour. Now, none of this is to say that there isn't potential here, and I'll certainly give the game points for ambition and originality. But it all just left me feeling underawed and unenthused about delving any further than the fourth level. Is it a "bad" game? No, not as far as I can tell. Some of you may even love it. I didn't, and gave it nearly an hour of my precious life, and for now I'm putting the board back in its box and looking for other virtual "dice" to throw. In all fairness to the devs, I'm yet to try multiplayer, but in all fairness to myself, I rarely enjoy multiplayer anyway, and it's hardly the sort of game you could "jump into" with friends without each of you tutoring yourselves in the basics first, anyway. I actually feel faintly bad about giving this a thumbs-down - it's a borderline "fail" at worst, in my book - but I can't in all good conscience go thumbing up things which lost my interest in just a little over thirty minutes, can I now? Maybe I'll return to it one day, maybe I won't. One thing I'm confident in opining: The twenty dollar price-tag is certainly a tad ludicrous. If there IS an audience out there for this game, it's hardly liable to find it when such an "indie" game is being sold at such a non-"indie" price. My advice to anyone who thinks they still might be interested: Watch some walkthroughs, wait for the price to drop a little, and nab it in a sale. Then you won't have wasted TOO much moolah if you find it isn't to your liking. As it stands, a definite gamble...Verdict: 4.5\/10.

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